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War Thunder ii.xiii.0.136
War Thunder is a gratis-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation 4 defended to military vehicles used in the World War Ii and the Korean War periods.
In War Thunder, you can take part in major battles on state, in the air, and at sea, fighting with existent players from all over the world in a continuously developing environment.
State of war Thunder already offers a highly detailed experience in war machine aviation and ground forces combat, giving players access to a Guinness World Tape breaking number of aircraft, besides as an affluence of tanks and other combat vehicles - and the number is constantly rising.
You can experience the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the oestrus of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, yous can bring together the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Homo a heavy tank with impressive armour and firepower, apply the maneuverability of a medium or low-cal tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to 'ready sail' by commanding a variety of warships in the fight over the command of the earth's oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an surround that is constantly expanding and rewarding the personal skill of the role player. Organise your efforts in ane of the endless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game'south ongoing evolution, offering custom content through State of war Thunder Alive, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation four against AI, or squad up for a PvP battle in a difficulty setting matching your play manner, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features:
- An unabridged arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the oestrus of battle - Intense PvP experiences in full-scale combat missions on diverse difficulty settings for all play styles and degrees of experience.
- A unmarried bullet tin can make a deviation - A realistic damage system for aircraft and ground vehicles involving individual component immovability instead of an overall health bar.
- The true complimentary to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing evolution entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay betwixt Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the all-time - Ever expanding tournament and clan battle systems, including ELO-based ranked matches likewise as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, accurate audio effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on State of war Thunder Live, with the prospect of earning real money through the Acquirement Share Partner System!
- Only wait, there is more! - E'er expanding and evolving environment, offering new and exciting content and features with every regular major update.
What's New:
- A modest corporeality of bifurcation while zooming in VR way (with VR headsets) had been fixed (report).
- A bug which caused naval shells to rotate in unlike directions or change rotation speed whilst in flight and existence observed in the shell hunt camera has been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
- F-104S / F-104G — the incorrect performance of the ballistic calculator in some cases has been fixed.
- F6F-five, F6F-5N — radar cone has been corrected to 7.5 degrees.
- Yak-38, Yak-38M —a issues has been fixed with the UPK-23-250 gun pods being designated every bit "High quotient guns" instead of "Additional guns".
- Harrier GR.1 — the display of the gun has been stock-still for some weapon presets in 10-ray manner.
- A bug has been stock-still on some bombers that prevented a turret aiming past the tail, trying to arc it instead. Changes implemented for:
- Blenheim Mk.4
- Beaufighter (all series)
- Ju 87 (all series)
- Tu-two (all series)
- Su-ii (all series)
- B6N (all series).
Ground vehicles model, damage model, characteristic and weaponry changes:
- Begleitpanzer 57, T32, T32E1, T95 - a bug has been fixed that prevented a part of the ammo rack from exploding, even if those parts were destroyed ("blackened").
- Jagdpanther, Bfw. Jagdpanther - sight magnification has been reduced from x10 to x5.
Fleets model, damage model, feature and weaponry changes:
- Prinz Eugen — missing tip of the right side torpedo launcher at the stern has been fixed.
- Comandante Margottini — all-circular aiming has been added to the third principal calibre turret.
- IJN Kuma — depth charges have been removed from the x-ray view of the torpedo preset.
- USS Northward Dakota — aiming limits of the 127mm guns on the ship sides have been fixed.
- HMS Enterprise — traverse aiming limits of the primary calibre turrets take been fixed in order to not fire through the superstructure.
- Kirov, Voroshilov — armour thickness on the roof of the conning belfry has been stock-still.
Previous Notes:
State of war Thunder "Ixwa Strike"
A new line of South African ground forces, the first Variable Swept Wing jet and over xxx new vehicles are joining the game! New location, tactical air-to-surface missiles and a pilot HUD along with new graphical effects, gunfire sounds for aircraft, and much more than!
Aircraft
USA
- F8U-ii
Germany
- Me 262 A-1a/Jabo
USSR
- Su-9
- Su-eleven (premium)
- Su-17M2
Great Britain
- Aggressor FB. 2 (premium)
Japan
- A6M5 Hei
China
- F-5A
France
- Delusion IIIE
Sweden
- Fokker D.XXI (premium)
Ground vehicles
24 new ground vehicles, including the Southward African armored forces
Us
- M3A3 Bradley
Frg
- JaPz.K A2
- Leopard 2 PL (Squadron vehicle)
USSR
- BT-7M
- T-28 (1938)
Nippon
- Hiro-Sha
Great Britain
- SARC MkVI (2pdr)
- SARC MkVI (6pdr)
- Eland 90 Mk.vii
- Ratel 20
- Ratel xc
- ZT3A2
- TTD
- ZA-35
- Rooikat MTTD
- Olifant Mk.1A
- Olifant Mk.two
China
- PTL02
Italia
- Pz.Iii N
- Pz.IV K (premium)
- StuG III G
France
- SK-105A2
- MARS 15
Sweden
- Ikv 91-105
Helicopters
Slap-up Great britain
- Wasp HAS.Mk.one — detailed cockpit has been added
Naval Armada
Deutschland
- SMS Kaiser
USSR
- Pr.50 "Rosomacha" (premium)
Uk
- Whitby class (F-77)
Japan
- IJN Isuzu
Italia
- Etna
New locations and missions: Location for the combined battle "Seversk-13" has been added.
Location and mission updates
- In some missions airfields models have been replaced with identical ones simply with larger substrate areas (in order to hide the hill effect when flying upwardly to an airfield).
- The depth in most locations has been increased or reduced to historical values for naval gameplay.
- Tank hulls that can not be moved take been visually inverse and so they can not exist confused with a recently destroyed vehicle that tin can be moved.
Enduring Confrontation
- A bug where the same ground boxing might brainstorm in several squares (some units spawned in ane square, some in another) has been stock-still.
- A bug where several battles might happen at the same time (unremarkably ii opposite battles) in the same quadrant has been fixed.
- AI bombers will at present be spawned at different altitudes depending on the battle rank.
- Enduring Confrontation Khalkhin-Gol - The positions of some airfields have been changed. Some other potential position of a base for bombing has been added.
- A issues where in some missions some airfields were without air defense coverage has been fixed.
- A bug where a role player that re-joined the game session increased the number of victory points for their team has been fixed.
- A bug where in the Enduring Confrontation mission in the location Tunisia, the airfields were too close to the centre of the map then that at higher ranks, the time of approach to the front end line from distant airfields was besides short.
- The respawn time of anti-aircraft guns on airfields has been decreased (previously information technology could take several minutes afterwards the mission start).
- A situation where the footing convoys stopped actualization has been fixed.
- The maximum number of simultaneously agile convoys has been increased from one to three.
- Some bugs with the appearance of convoys which led to the occasional jamming or astringent stretching of the column have been fixed. The convoy vehicles should now motion more evenly.
- The convoy destruction task and highlighting of convoy vehicles in AB mode now occur when all convoy vehicles have spawned.
Ground Vehicle model, damage model, characteristic and weaponry changes:
- The parameters of the overheating of automatic cannons on ground vehicles take been revised and refined. Automatic cannons fed through magazines or limited capacity (due east.g. 4-xx rounds) will now overheat more slowly. Automatic cannons with belt feed will now overheat faster during continuous firing.
- Damage resistance of rails has been reduced. At present the tank's track should exist "torn" past a unmarried striking of the crush of 75 mm calibre and above.
- The fabric thickness of gun barrels for cannons of the calibre 40 mm and more than has been increased:
- Calibre forty — 70 mm: 15 → xx
- Calibre 75 — 90 mm: twenty → 30
- Calibre 100 — 130 mm: 25 → 35
- Calibre 150 — 183 mm: thirty → 40
- Following vehicles have received new volumetric tracks:
- Italy: M13/forty (I, II, III), M11/39, M41 75/18, M41 75/32, M43 75/34, M43 105/25, M41M xc/53, M43 75/46, M42 75/34, M14/41 47/twoscore, Semovente M42 Contraereo, Pz.3 N, Pz.4 G, StuG III G, M60A1 "D.C.Ariete".
- Frg: Dicker Max, Nashorn, Brummbär, Pz.Four H, Pz.Iv J, Pz.IV G, Pz.IV East, Pz.Four F, Pz.IV F2, Jagdpanzer IV, Panzer IV/70(V), Panzer IV/70(A), Pz.Bef.Wg.IV J, Wirbelwind, Ostwind, Ostwind Two, Kugelblitz, StuH 42 G, StuG III F, StuG Three One thousand, Pz.III J, Pz.3 J1, Pz.III Fifty, Pz.3 K, M48A2 C, M48A2 One thousand A2, M48 Super.
- USSR: T-III, T-54 47, T-54 49, T-54 51, T-62, T-62-М1, IT-1, SU-122-54, ZSU-57-two, Т-72А, Т-72B, Т-72B (1989), Т-72АВ (TURMS-T).
- United kingdom of great britain and northern ireland: Cromwell I, Cromwell V, Cromwell V (RP-3), Archer, Valentine Eleven, Valentine 9, Centurion Mk.ane, Centurion Mk.3, Centurion Mk.10, Centurion Activity X, Centurion Mk.five AVRE, Centurion Mk.5 RAAC, Olifant Mk1A, Olifant Mk2.
- The states: M48A1, T54E1, M60, M60 AMBT, M60A2, M60A1(AOS), M60A1 RISE (P), M103, M60A3 TTS
- China: M48A1, M60A3 TTS.
- French republic: AMX-thirty, AMX-30B2, AMX-32, AMX-30 DCA, AMX-30 ACRA, Roland i.
- Sweden: Strv 81, Strv 101.
- M3A3 (Mainland china, France, Italy) - Smoke grenade launcher modification has been added.
- Merkava Mk.ane, Merkava Mk.2b - ESS modification has been added.
- Type 90, Type 90B - Burn rate has been changed from 12 to 15 shots per infinitesimal. BR in all game modes has been inverse from 10.3 to 10.7
- 105mm M774 - The penetrator length has been corrected (inverse from 347 to 375 mm) and the penetration has been recalculated accordingly.
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
- UH-1C — Brandish of the suspended 40mm grenade launcher when mounting blocks with FFAR missiles has been fixed.
- A-129 International — Cockpit armour material has been stock-still.
- F6F-v — Separate bomb drop for bombs of the calibre m pounds has been added.
- F4U-seven — Separate bomb drop for bombs of the calibre thousand pounds has been added.
- Brigand B 1 — Bomb weaponry options take been extended.
- SA.342M Gazelle — A bug with display of the suspended pods in one of the presets of the weaponry menu has been stock-still.
- A32A — Ballistic computer has been added.
- SBD-3 — armour elements have been fixed.
- A-26B-10 — armour elements and tear-offs damage have been fixed.
- For some aircraft, the wing tear at the attachment points of suspended weaponry has been corrected to exclude the appearance of "floating" suspended armament later on a tear has taken place on a damaged aircraft.
- The erroneous displaying of the Gsh-23 cannon in some cases has been fixed for the suspended UPK-23-250 cannon pod.
- A-7D — New AGM-65A missiles of the "Air-to-Surface" form take been added. HUD (head-up-display) and radar warning organization have been added to the cockpit.
- AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, Buccaneer Due south.2, F-4E Phantom II, F-4EJ Phantom II, Phantom FGR.ii, Phantom FG.i, F-104G, F-104J, F-104S — HUD (head-upward display) has been added.
- Z.1007 bis series 3/5 — armour has been added.
- F-104J — Number of AIM-9 missiles has been increased to 4. AIM-9P missiles accept been added.
- Ka-52 — on-board defence organization Fifty-370 "Vitebsk" ("President-south") with breathless suppression station has been added.
- I-xvi Chung 28, I-16 blazon five — The marker of the Republic of People's republic of china has been added to the localization.
- F-104G, F-104S — Ballistic calculator has been added.
- Jaguar GR.1 — flop ballistic reckoner has been added (CCRP).
- Х-23М missile - Command mode has been changed to manual (by iii points) for implementation of the radio-control line guidance system "Delta-NG".
- For the Р-3Р, Р-3С, PL-2 missiles - Overload limit on the launch has been increased to 4G.
- AGM-71 TOW / AGM-71 TOW 2 — in-game designation has been changed: AGM-71 TOW inverse to AGM-71 ITOW. Characteristics, explosive weight accept been changed. Max distance of the AGM-71 ITOW has been increased to 3750m.
- Chaff has been added for all aircraft featuring flares. 'Flares/chaff' ratio option has been added, as well as options 'only flares' or 'only chaff'.
- A click of the target lock button activates the caging of the IR seeker for the target seeker in homing mode (without a signal from radar). A 2d click deactivates the seeker.
- AIM-7 semi-active radar seeker missiles accept been reconfigured for more realistic behavior. The seeker operates more poorly when locking targets flying confronting the groundwork of the earth across the direction of the missile. The range of locking tail-on targetsat low and medium altitudes has too been reduced.
- A-7D — Battle rating in RB game way has been changed from 9.seven to 10.0.
Flight Model changes:
- Saab Sk.60b - bug has been fixed with incorrect calculation of the parasitic drag for gun pods. Thrust contrary has been added.
- SB2U-2/3, Wirraway, IAR-81c, Ki-32, - flight model has been updated. Engine operating modes have been antiseptic. The distribution of fuel across the tanks has been corrected. Polars of the wings, fuselage and propeller blades accept been recalculated and updated. Beliefs of the aircraft during the retraction of flaps has been clarified. Improved aircraft behavior when diving at high angles.
- CW-21 — nosing downwards during ambitious braking has been reduced. Stabilizer air menstruum has been improved, a more correct stall at low speeds has been introduced. Climb rate has been slightly reduced.
- Ta 152H1 — nosing down during aggressive braking has been reduced. Stabilizer air menses has been improved, more correct stall at low speeds has been introduced.
- Practice 335 (all modifications) — all command links have been replaced from cable to tubular, giving more precise and responsive control. The wave drag of the wing profile for a thinner profile has been improved, resulting in better dynamics at high speed. Mechanization efficiency has been improved past enabling flaperons. Different inertia for the propeller group for the front and rear motors take been adjusted.
- Fw 190 (all modifications) - Probability of 'nodding' during aggressive braking has been reduced.
- Hurricane (all modifications) - A problems leading to the wrong speed for the destruction of the flaps (landing position is permissible at speeds not exceeding over 200 km/h or 120 mph) has been fixed.
- P-61 (all modifications) - A issues that makes it possible to fire from offensive weaponry when the landing gear is released has been stock-still.
- F-104 (all modifications) — to amend the landing properties of the shipping, purlieus layer control has been added with full release of flaps and a running engine.
- A-7D — an consequence causing wrong additional weight and elevate data later the GAU-xiii/a gun pods installation (weight and parasitic drag have been improved).
Naval fleet model, impairment model, characteristic and weaponry changes:
Naval weaponry:
- AI gunners will no longer attempt to hit targets they cannot impairment. For example, gunners of 37mm, 40mm, and 76mm guns won't shoot battleships.
- 100mm/70 SM-5-1 turret - explosives' type and weight has been corrected for F-55 and OF-55 rounds.
- 356mm/45 gun 41 Year Type (IJN Hyuga) - weight, blazon and velocity of the AP round accept been corrected. Stock HE crush has been inverse to SAP circular.
- USS North Dakota (BB-29) - stock Mk.17 AP round has been changed to HE shell Mk.17. New AP shell Mk.7 is now bachelor for enquiry.
- SMS Helgoland - SAP shell has been added to the 1st level of enquiry. AP circular moved to the 2nd, and requires inquiry over again. RP and SL spent on this round has been refunded.
- Traverse speed of the 102mm/45 gun Mark XVI and 102mm fast firing Marking 5 gun on British naval vessels has been corrected according to the turret they are mounted in.
- 135mm/45 gun O.T.O. Modern. 1938 -rate of fire has been increased to 7.5 rpm.
- 100 mm naval cannon Minisini — Fire rate has been lowered to 12 shots per minute.
- Leipzig, Nurnberg, Koln, Chapayev, Sverdlov, Zheleznyakov, Krasny Kavkaz - Ready-apply ammo accept been removed for the main calibre cannons. Fire rate is now constant.
- IJN Suzuya, IJN Mikuma, IJN Mogami, IJN Isudzu — Fix-utilise ammo for the 127 mm/40 cannon of Blazon 89 have been added. Burn down rate of the cannons for these shells has been changed to fourteen shots per minute.
Naval characteristics, physics and damage model:
- The damage model on ammo stowage has been changed for battleships, cruisers and destroyers. Fire and detonation of the magazines are fatal to the ship. The explosion and detonation of the beat rooms do not lead to the complete disabling of the ship, only pb to severe destruction around the stowage surface area, hull breaches and fires.
- Some types of fires have been reworked for battleships and cruisers - fires in chief calibre turrets, ammo elevators and some internal rooms have become more dangerous. Burn from turret fighting compartment may go down inside barbettes, ignite the elevator and go to ammo stowage. Crush stowages are more durable against the fire than magazines, and may exist afflicted past burn down for longer. Both shell and magazines may explode, if fire isn't extinguished. If fire destroys the stowage, it will inevitably explode.
- Damage model for AP, SAP, and base fuze HE shells has been corrected:
- Kinetic harm parameters take been increased in accord to their energy
- Spread sectors, damage and armour piercing capabilities of shell fragments accept been fixed. Main impairment comes in focused cones in the direction of the projectile and to the sides of it. The weakest fragments were left in the lesser section
- The fuze arming and delay parameters have been changed so that, depending on the calibre and class of the transport existence fired at, the shells are armed at certain modules and thicknesses. The delays of the fuzes are selected so that the vanquish explodes closer to the middle of the ship's beam (at its average values, entry angles, etc.)
- For many shells, the parameters of the loss of speed in flight, air resistance and flight fourth dimension accept been antiseptic, which led to some changes in armour penetration.
- The distances of shells nether water accept been corrected. Once in the water the shell can easily exceed the distance equal to most 80-100 of its calibre, later on which it will lose all killing power.
- The damage model of fume funnels has been stock-still - they are harder to disable now: from ii-3 hits past AP shells of their class, and from 1-ii HE shells.The drib in the maximum ship speed when smoke funnels are damaged or destroyed has been reduced
- USS Atlanta (CL-51) - hull and deck armouring has been fixed. Overhead anti-splinter armour plates are at present located at the sides
- MBK pr.186, MBK pr.186 (МK 85), MBK-161 (1943) MBK-161 (1944) - the location of the coiffure in the compartments and artillery mounts has been fixed to avoid the situation with the "last survivor", when all compartments are destroyed, only gunkhole stays afloat.
- USS Baltimore (CA-68) - the number of the crew has been increased to ane,560. The thicknesses and shapes of the armour belts have been corrected, the armour of the battle span, the armour of the hull and the upper deck take been added. Armour elevators for the master calibre cannons accept been fixed. A fuel tank has been added in the surface area of the stern ammo stowages. The armour nomenclature of internal armour belts has been changed from external to internal.
- USS New Orleans (CA-32) - the number of the crew has been increased to i,183. The shape and thickness of the armour belts, ammo stowages protection, armoured decks have been fixed. Added anti-splinter armour on the sides. armour shields for 20mm Oerlikons have been added. armour materials have been stock-still.
- USS Northampton (CA-26) - the number of the coiffure has been increased to 872.
- USS Pensacola (CA-24) - the number of the coiffure has been increased to 923.
- USS Portland (CA-33) - the number of the crew has been increased to ane,033.
- IJN Ikoma - Send's armour and main calibre cannons have been fixed, speed increased to 21.91 kn. The number of the coiffure has been reduced to 820.
- IJN Shimakaze — internal modules have been totally reworked, in accordance to material from the Yasukuni Shrine Kaiko library.
- Course J (leader), Course One thousand (F37), Form N (G25), Chapaev, Zheleznyakov — list in abrupt turns has been reduced.
- HMS Hawkins (D86) — result with self-destroying torpedo launchers has been solved.
- Leipzig, Nürnberg, Admiral Hipper, Admiral Graf Spee, Krasny Kavkaz, Chapaev, Sverdlov — Splits between armour elements have been removed.
- IJN Settsu — Armouring has been fixed. Thickness of the bow and stern armour belts, the lower part of the main armour belt, sides of the side turrets, upper part of the barbette of the bow and stern turrets, roofs of armoured cabins, armoured deck in the stern area have been improved.
- IJN Tone — Armouring has been fixed. The shape of the armour of the steering system, the thickness of the side armour of the ammo magazines, the shape of the armoured bulkhead take been changed.
- Pola — Targeting upshot of the 13.2 mm MGs has been fixed.
- Class J (leader) — armour shields for the twenty mm cannons at the stern have been added.
- Kirov — A bug with lack of the sub-calibre magazine has been fixed.
- SMS Helgoland — A problems with the destruction of the ammunition mag when not hitting and no destruction when hit been stock-still.
- Naval Visual models and visual parts:
- IJN Mikuma — A cablevision support strut has been added to the third master calibre turret.
- IJN Mikuma, IJN Mogami, IJN Suzuya — The display of linoleum baseboard slats on the deck has been fixed.
- IJN Kako — The animation of the flag has been fixed. Incorrect location of some objects on the deck of the destroyed ship model has been fixed.
- Pola — Incorrect transport draft in hangar has been fixed.
- R-boot R-130 — Mines, which were displayed in the X-Ray view in the stock ship'south country accept been subconscious.
- MPK Pr.12412 — The position of torpedo tubes past displaying the ship at a altitude has been fixed.
- Porter (DD-356) — Missing deck on superstructures has been fixed.
- Fairmile D (697) — Issues with the displaying of the shell bag of the Oerlikon autocannon accept been fixed.
- BMO — Problem with superstructure disappearing at long range has been fixed.
- MPK Pr.12412 — Disappearing of the RGB 12 rocket flop models on the ship has been stock-still.
- IJN Settsu — Incorrect location of torpedo tubes has been corrected.
- MS-53 — Position of aft superstructure on the undamaged model has been corrected.
- IJN Yuudachi — Incorrect displaying of the superstructure has been fixed.
- Freccia P-493 — Regia Marina flag has been replaced with the postwar Marina Militare flag.
- Garland (H37) — Transport's emblem and missing cranes have been added. Markings of the removed stern turret on the deck have been added. The shield from the 76 mm cannon has been removed.
- Turbine — Send'due south proper noun on life rings has been stock-still.
- Bartolomeo Colleoni, Trento, Raimondo Montecuccoli, Zara, Pola — The dial from 100 mm cannons has been removed.
- SMS Von der Tann — Extraction animation of shells at the stern turret has been added.
- Blazon 1939 (T31) — Maximum elevation angle of the master cailbre turret has been changed from xxx° to 70°.
- HMS Southampton — The course of the main calibre turrets has been fixed.
- USS Helena (CL-50) — Radar model has been fixed.
- IJN Hyuga — Incorrect layout of torpedo tubes has been fixed.
- Class J (leader) — The ready-employ ammo for the aft turret, displayed in the X-Ray view, has been moved to the boxes.
- HBM Tiger II — Location of the aft ammunition has been stock-still.
Complete release notes here.
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